
I don't see much online and I'd really rather not sit through a visual studio re-install if I can avoid it. I've tried installing/uninstalling 'Universal Windows App Development Tools', deleting and reinstalling the templates, but am otherwise out of ideas. I can use some of the other templates alright, but this one always fails.

When I try to add a project with that template I receive the error: The vstemplate file references the wizard class '.ApplicationInsights.Wizard', which does not exist in the assembly '' To make the XNA Game Studio files available to Visual Studio, you will either need to create a symbolic link or duplicate the files to Visual Studio’s desired location. I'd like distribute my game on win, mac, ios, and android devices so (i think) I need to use the Win 10 Universal Project template. If you get a message stating The following extensions are not compatible with Visual Studio 2019, click Yes the installation will still work. Once its open, simply search for MonoGame in the top right search window, as shown above, and install the 'MonoGame project templates'. It performs well and and makes creating T4 templates a breeze. To create new projects from within Visual Studio, you will need to install the Visual Studio 2019 extension, which can be installed from ' Extensions -> Manage Extensions ' in the Visual Studio menu bar. It supports a wide range of target environments from embedded devices to enterprise services. Devart T4 Editor for Visual Studio 2015 is a powerful Visual Studio add-in for editing T4 templates with syntax highlighting, intellisense, code outlining, and all features of a quality text editor add-in. After downloading the 3.5 release for Visual Studio, I installed and can now see the Monogame templates. Visual Studio 2015 runs on Windows 10 as well as earlier versions of Windows. I'm trying to port my game from Unity to Monogame to try it out.
